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Tech Week: Designing architecture in virtual space

Tech Week: Designing architecture in virtual space

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South East Creatives and Creative Folkestone are proud to present Tech Week. From Monday 15 to Friday 19 June 2020, we will present a new series of talks dedicated to digital creatives from Folkestone's Creative Quarter and beyond.

All talks will be live-streamed via the Creative Folkestone Facebook page and recorded for future watching. We are also inviting up to 10 people to join us in the room via Zoom to take part in the live Q&A element. Places are limited so please book your place.

Tuesday 16 June | 10am
Paul Simms, Fabrice Bourrelly and Howard Griffin: Designing architecture in virtual space

This talk will look at how gaming technology changes the way we think about design. In this discussion, Paul, Fabrice and Howard will explore the ways (Architectural) design is going through significant changes as 3D, VR and gaming technologies are maturing and becoming increasingly adopted across industries such as automotive, aviation and fashion whilst becoming affordable.

Book your place to be part of the Zoom conversation or join us via Facebook.

Paul Simms is a RIBA chartered Architect who has spent over two decades working in practices such as Foster and Partners, Future Systems and Make Architects designing prestigious buildings in Central London for clients including The British Museum, Imperial College, Brookfield and Great Portland Estates. He founded Profile Architects in 2018 and has been working on a series of residential and commercial projects in London and the Southeast. Paul studied at the Bartlett School of Architecture in London and is now a guest lecturer at the University of Kent. He is also a panel member on several London Borough Design Panels.

Fabrice Bourrelly was originally introduced to the Unreal community when he presented the Unreal Engine for Architecture webinar series in 2017, in which he shared insights and tips based on his deep knowledge of Unreal Engine. Fabrice, a licensed architect since 1996, has worked as a freelance architectural visualization designer throughout his career. From his London-based studio he has worked for clients as diverse as Google, Bentley, Anish Kapoor, Thomas Heatherwick, and Zaha Hadid. Since 2017 he has been helping companies and individuals learn the Unreal Engine software developed by Epic Games (used to create and build the game Fortnite) via online teaching, at Unreal training centres and academies as well as creating and presenting Unreal content for Epic Games.

Howard Griffin is Senior Lecturer at the Univerity of Kent and Programme Director: MA Architectural Visualisation. Howard has been involved with architecture and animation for 20 years. A graduate of the School of Architecture at London South Bank University, he quickly developed skills in architectural presentation and animation in local authority architectural practice and later in private practice. He further developed his skills in animation and film, graduating from the Sir John Cass School of Art with a Masters in Digital Moving Image. During this time he has worked on films and animations such as Lucky, Fading Memories and World on Fire.

You can find out more here:

Paul:
WEBSITE
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Fabrice:
WEBSITE

Howard:
WEBSITE

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